Echoes of the Asylum
In the heart of a zombie-infested asylum, your only companions are the faint beam of your flashlight and the chilling sounds that surround you. Armed with a gun, face the undead in this tense and atmospheric horror shooter where Death is inevitable.
Project Type: Group Project (BYOG Game Jam,Team of 5)
Gallery






Project Role
Sound Design and Game Engineer
-
Developed a detailed project roadmap, breaking down tasks into manageable milestones and assigning deadlines to ensure timely completion of each phase of the game.
-
Coordinated with the team to set realistic goals, from ideation to the final product.
-
Scheduled regular meetings and check-ins to monitor progress, resolve roadblocks, and keep the team aligned with project goals.
-
Ensured that the sound design of the game was up to the mark and seamlessly integrated with the various events within the game.
-
Incorporated Spatial Sound for most audio devices by mixing and combining sound effects and music in FMOD.
-
Was responsible for refactoring code that was written by other game engineers / programmers to ensure better perfomance and included comments to create an understanding among each other.
-
My team and I are working hard on taking this project forward and making it a complete game that will be playable soon. (I request everyone to please go give it a try)